![]() ![]() ![]() For any mods not covered here, read each mod page carefully and follow its instructions. I recommend 2x, but 5x is also available. I personally prefer Zones+Zone Names+Roads. Chose only one mod from this collection at a time. – A collection of mods in which every mod adds varying amounts of detail to the vanilla map in game.– Changes the UI of the game to be a clean silver and gray, making text easier to read.– Compresses all textures in the game, giving large amounts of free performance without any visual fidelity changes.Note that this mod increases RAM demands, and as more actors are added pathfinding and other AI starts to get buggy. This may sound like a lot, but if you plan on doing more late game activities or making a large self sufficient base, you’ll hit 30+ way too quickly. – In vanilla, the maximum amount of actors you can have in your control at any given time is 30.– Small typo and bug fixes, and re-enables items that are coded into the game but not able to be obtained in vanilla due to bugs.Kenshi is huge, amoral, and opaque enough that I'll be deciphering it it for a very long time. I've still got to expand from a dustbowl community to a fortress to send an expedition of battle-hardened warriors out into distant wilds while back at the township artisans and workers rake in profits thanks to the clockwork-like regimen I created. Even though Kenshi is capable of conjuring great scenarios to break up these anaemic stretches, it doesn’t lessen the slog.īut after around 30 hours, I still feel like I’ve so much to uncover. It can all get a bit grindy too it takes a long time before you can handle yourself in a fight, a long time to grow food, and a long time to get around. The early going can be cruel basic survival plans can be easily derailed by a city guard who plants drugs on you then demands money you don’t have, or by finding yourself deep in a region inhabited by vicious alien giraffes. ![]() While the streamlined combat is functional given how many people you can end up controlling, things can get pretty fiddly when you’re managing inventories, transferring items between 10 or more people, and trying to get your settlement running as efficiently as possible. Movement, meanwhile, is mouse-based, with the WSAD keys controlling the camera. Combat is automated, though you can make minor tweaks like defensive postures, ranged attacks and play around with squad formations. Kenshi’s mechanics and UIs have an arcane MMO feel, which can get cumbersome as your group’s numbers grow. Settlements present their own dangers: out in the wilderness you’ll face bandit and animal attacks, while settling near cities may subject you to strict taxation and other regional rules (one theocratic faction actually makes it a punishable offence not to pray regularly). At this point, Kenshi becomes a surprisingly effective management game as you research technologies, construct buildings, and assign people long lists of automated tasks like mining, farming and construction. You can have several squads in different parts of the world if you wish, or train new members as farmers and labourers so that you can build a self-sustaining settlement. Through bar-crawling and chance encounters with escaped slaves and other vagabonds, you can recruit new people, who you then take control of just like your original characters. Beyond that? Perhaps you search the wilderness for artefacts or lore titbits, hunt down bounties for the myriad factions, join up with anti-slavers, or just set up shop on a busy trade route and try to make an honest living.
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